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Inner Tube Water Polo Rules
Friday, August 10, 2012 12:40:30 PM

Inner Tube Water Polo

 

Universal Intramural Rules

1.       All participants must be a current member of the WAC and present a membership card at every event.

2.       All players on the team must be wearing the same color shirt.

3.       All teams must arrive 15 minutes prior to game time ready to play.

4.       Proper attire must be worn at all times.

5.       No jeans, no pants/shorts with cargo pockets and no exposed belt loops.

6.       No jewelry.

7.       Closed toed shoes must be worn at all times!

8.       Caps, visors, sock hats, and sunglasses may be worn for outdoor sports only.

 

Prior to game time:

1.       Captains are responsible for making sure all participants sign-in.

2.       Please make sure that participants are gathered around officials at least 5 minutes before game time to go over rules.

3.       Paper/Rock/Scissors, a disc flip, etc. will replace coin toss prior to the start of each game.

 

Players

1.       Each team will consist of seven (7) players (including one goalkeeper).

2.       A minimum of six players is necessary to begin and continue play.

3.       Co-Rec Modifications:

a.        A minimum of three (3) male and three (3) female players must be playing at all times.

b.       Female goals are worth two (2) points.

Pool

1.       All games will be played at the WAC Pool.

2.       All players are expected to assist the Intramural Sports Staff with setting-up and taking-down all necessary equipment.

 

General Playing Rules

1.       All players must remain seated in the tube with both legs hanging over the edge.

2.       Players must be in their tube to play the ball.

3.       Any player in possession of the ball may be dumped.

4.       No shots may be taken within the two-meter area.

5.       Goalies may not throw the ball beyond the division line.

 

Start of Play

1.       All players (except the goalie) must begin the game touching the wall adjacent to their goal.

2.       The official will sound the whistle and toss the ball in the center of the pool, signaling the beginning of play.

3.       This procedure will be repeated after each goal is scored.

 

Timing

1.       Games will consist of two 12-minute halves with running time. During the first 22 minutes of the game, the clock will only stop for team or official timeouts. During the final two minutes of the game, the clock will stop on every whistle.

2.       With two minutes remaining in the game or at any time thereafter, the game will end if the goal differential is five goals or more.

3.       If a game ends in a tie, successive two-minute sudden death periods will be played until a winner is determined.

4.       Each team will be granted one 30-second timeout per game. A team must be in possession of the ball or the ball must be dead when requesting a timeout.

 

Penalties

1.      Personal fouls result in the ball being awarded to the opponent at the spot of the foul. These include:

a.       Holding, pushing off, pulling, tackling, and dumping an opponent without the ball.

b.      Striking the ball with a closed fist.

c.       Deliberately splashing an opponent

d.      Pushing or pulling along the side of the pool.

2.      Technical fouls will result in a live-ball penalty shot. These include:

a.       Interfering with a penalty shot.

b.      Committing a foul against an offensive player with an obvious scoring opportunity.

c.       Consecutive personal fouls to delay the game.

d.      Deliberately disobeying an official.

3.      Penalty shots will be taken four meters from the front of the goal. Only the goalkeeper may attempt to block the shot. All other players must be four meters from the shooter.

 

 

 
 
Cornhole Rules
Friday, August 10, 2012 12:38:57 PM

Cornhole

 

Universal Intramural Rules

1.       All participants must be a current member of the WAC and present a membership card at every event.

2.       All players on the team must be wearing the same color shirt.

3.       All teams must arrive 15 minutes prior to game time ready to play.

4.       Proper attire must be worn at all times.

5.       No jeans, no pants/shorts with cargo pockets and no exposed belt loops.

6.       No jewelry.

7.       Closed toed shoes must be worn at all times!

8.       Caps, visors, sock hats, and sunglasses may be worn for outdoor sports only.

 

Prior to game time:

1.       Captains are responsible for making sure all participants sign-in.

2.       Please make sure that participants are gathered around officials at least 5 minutes before game time to go over rules.

3.       Paper/Rock/Scissors, a disc flip, etc. will replace coin toss prior to the start of each game.

 

Players

1.       A maximum of two (2) players for each team may check in for any one game.

2.       A minimum of one (1) player must check in to avoid a forfeit.

3.       At eight (8) minutes after the official start time, the game will be called a forfeit.

 

Field Specifications

1.       A cornhole court shall be a level rectangular area 10 feet wide and a minimum of 45 feet long. The court should consist of two cornhole platforms, designated pitchers boxes and foul lines. A north-south setting is recommended for outdoor courts to minimize the effects of the sun.

2.       The pitcher’s box is the rectangle 4 feet by 3 feet at each end of the court, parallel and on both sides of cornhole platforms. Each contestant must remain in the pitchers box while pitching the corn bag.

3.       There are two sets of foul lines: (1) open adult play and (2) junior play. The open adult play foul lines shall be defined as an imaginary line 30 feet from the beginning of the hole in the opposite cornhole platform. For cornhole sets that meet ACA specifications, this foul line will be parallel to the front of the cornhole platform. The junior play foul lines shall be defined as an imaginary line 21 feet from the beginning of the hole in the opposite cornhole platform. Hendrix will be playing by the foul lines mandated by open adult play.

 

Game

Intramural Cornhole games will be conducted under American Cornhole Association rules, with variations for Hendrix College.

1.       Cornhole can be played as doubles or singles. In doubles play, two contestants are partners against another team of two contestants; in singles play, a contestant competes against another contestant. In doubles play, one member of each team pitches from one cornhole platform and the other members pitch from the other cornhole platform. In singles play, both contestants pitch from the same cornhole platform. All other rules are basically the same for doubles or singles play.

2.       Every cornhole match is broken down into innings of play. During each inning of play, each contestant must pitch all four corn bags.

3.       The cornhole match shall be played until the first team of contestants reaches (or exceeds) 21 points at the completion of an inning. The winning team does not need to win by two or more points.

4.       The cornhole match can never end in the middle of an inning. Thus, if a team that pitches first reaches or exceeds 21 points, the game cannot end until the other side is allowed to pitch all of their corn bags and the inning is completed.

5.       If the cornhole match is tied at 21 or more at the end of an inning, play continues until one team or the other achieves a higher score at the end of an inning and wins the match.

6.       The game shall be played to 21 unless a team scores 7 or more points at the end of an inning before their opponents score any points. In this case, the game is a skunk and the team that scores 7 or more points wins the match.

7.       A match is best 2 out of 3 games.

 

Scoring

1.       Corn Bag In-The-Hole – A corn bag in-the-hole (or Hole-In) is a corn bag which is thrown through the hole in the cornhole platform or otherwise comes to rest inside the cornhole platform (knocked in by another player or an act of God). A corn bag in-the-hole has a value of three points.

2.       Corn Bag In-The-Count – A corn bag that is not in-the-hole but lands with any portion of the corn bag resting within the cornhole is in-the-count. A corn bag in-the-count has a value of two points. For a corn bag to be in-the-count, it must not touch the ground or any other portion of the court prior to coming to rest on the cornhole platform. If a corn bag touches the ground before coming to rest on the cornhole platform, it is a foul and must be removed from the cornhole platform prior to the continuation of play.

3.       Corn Bag In-The-Count – A corn bag that comes to rest anywhere on the cornhole platform is considered on-the-count and will be awarded one point.

4.       Corn Bag Out-Of-The-Count – A corn bag that comes to rest anywhere except in-the-count or in-the-hole is out-of-the-count and has no scoring value. A corn bag which is declared to be a foul is considered to be out-of-the-count (no matter where it comes to rest) and must be removed from the cornhole surface prior to the continuation of play.

5.       Any corn bag that contacts the ground before coming to a rest on the board will be considered out-of-the-count and will not be counted in scoring.

6.       You cannot step over the foul line past the pitcher’s box. If you do, your shot will be considered out-of-the-count and no points will be awarded, regardless of where the bag lands.

 
 
Co-Rec Softball Rules
Friday, August 10, 2012 12:38:31 PM

Co-Rec Softball

Universal Intramural Rules

1.       All participants must be a current member of the WAC and present a membership card at every event.

2.       All players on the team must be wearing the same color shirt.

3.       All teams must arrive 15 minutes prior to game time ready to play.

4.       Proper attire must be worn at all times.

5.       No jeans, no pants/shorts with cargo pockets and no exposed belt loops.

6.       No jewelry.

7.       Closed toed shoes must be worn at all times!

8.       Caps, visors, sock hats, and sunglasses may be worn for outdoor sports only.

 

Prior to game time:

1.       Captains are responsible for making sure all participants sign-in.

2.       Please make sure that participants are gathered around officials at least 5 minutes before game time to go over rules.

3.       Paper/Rock/Scissors, a disc flip, etc. will replace coin toss prior to the start of each game.

Players

1.       A maximum of twelve (12) players can be checked in for a team at one game.

2.       A maximum of one (1) varsity baseball or softball player may be on the roster at any time.

3.       A minimum of eight (8) players must be present and ready to play in order to avoid a forfeit (at least 3 men and 3 women).

4.       At eight (8) minutes after the official start time, the game will be called a forfeit.

5.       All participants are required to wear a glove while in the field.

6.       Regulation softball bats and balls must be used and will be provided. Catchers and pitchers are required to wear a mask and one will be provided.

7.       A team will consist of ten (10) players on the field.

8.       All twelve (12) players on the roster may bat, in alternating gender order.

9.       Players on the 12-person roster may freely change fielding positions between innings but must continue to bat in the same batting order.

Game

Intramural Co-Rec Softball games will be conducted under rules set by the ASA and Hendrix College and will be enforced whenever applicable.

1.       Games will consist of 5 innings or 55 minutes, whichever occurs first. When time expires, the score will be recorded as is during regular season play. During playoffs, the inning will be completed.

2.       The only required field positions are the catcher and pitcher.

3.       There shall be no bunting.

4.       Pitches must be legal arcing at least 6 feet. FOR SAFETY REASONS, batted illegal pitches will be an automatic out. The official behind the plate will yell “illegal” if the pitch is flat.

5.       Pitches must be one continuous motion with an underhand swing.

6.       Any ball caught in the air inside the fence is an out.

7.       Any thrown ball that leaves the playing field shall result in the base the runner was heading to plus one.

 

Scoring

1.       Each batter will begin their at-bat with one (1) ball and one (1) strike. Each swing with which the ball is not put into fair territory will be counted as a strike. It is possible to strike out on a foul ball.

2.       Run rules will be in effect: if a team is down by 15 or more runs after three (3) innings, or ten (10) after 5 innings, the game will be stopped.

3.       In the event of a tie, one (1) extra inning will be played in league play unless time has expired. In the playoffs, games will be continued until a winner is decided.

 

Fouls and Penalties

1.       A foul ball is a ball that does not stay between the foul lines drawn on the field before it touches the ground inbounds and before it crosses the first or third bases. A ground ball may be foul and become fair by rolling back inbounds before it comes to rest. This must take place before the ball crosses first or third base.

2.       A base runner may not leave his/her base until the ball is hit. Leaving the base will result in an out.

3.       A ball in the pitcher’s possession while the pitcher is on the mound is considered dead. No stealing.

4.       A base runner may not advance to the next base on a fly ball until the ball is caught or it touches the ground. If the ball is caught and the runner does not make it back to their base before the ball, the result will be an out.

5.       Running out of the baseline to avoid a tag, or to interfere with a defensive player, will result in an out.

6.       NO SLIDING INTO BASES/PLATES.

 

Terms

Base on Balls – When the batter reaches first base by four pitches outside of the strike zone (also known as a walk).

Dead Ball – A ball that is no longer in play (caught or otherwise).

Ground Rule Double – Awarded to a batter when his/her fair ball bounces into an obstruction (bushes, road, etc.).

 
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